Don your AR glasses and dive into an ocean of information. "Ghost and the Shell: The Exhibition."
LOUNGE / FEATURES
February 24, 2026

Don your AR glasses and dive into an ocean of information. "Ghost and the Shell: The Exhibition."

GHOST IN THE SHELL THE EXHIBITION

Amidst the major urban redevelopment in the city center, the most noteworthy new facility is TOKYO NODE, born on the 45th floor of the Toranomon Hills Station Tower. It offers cutting-edge programs where you can experience the future of art and technology, and the first exhibition of the year is "Ghost in the Shell: The Exhibition." Immerse yourself in a stimulating space where the world of the series, set in Tokyo in 2029, intersects with reality.

Text by KAWASE Takuro

TOKYO NODE: A Venue Seamlessly Linked to the World of "Ghost in the Shell"

The grand exhibition spanning the "Ghost in the Shell" series, announced last November at MUTEK JP in Shibuya Hikarie, has finally opened. What was most striking upon attending the preview was the sheer number of media representatives present. Journalists and writers from a wide array of fields—news, culture, art, tech, fashion, and even foreign media—gathered at the 45th floor of Toranomon Hills Station Tower.
After crowd control and guided entry, a massive screen was positioned at the front of the room, with a vertical screen array behind it. Furthermore, images of famous scenes and characters from the series appeared to float on the walls. Most impressive, however, were the countless cables descending from the 15-meter-high ceiling, which fans will recognize as representing the wired connection scenes from the anime.
The colossal object, formed by numerous cables and intricately intertwined wires resembling nerves, looms over visitors. It is titled "World Tree: Ghost and the Shell" and is the work of designer and artist Norihiko Terayama.
Enveloped in a truly cyberpunk atmosphere, the stage was illuminated, and the host appeared. Four key figures behind the exhibition took the stage, initiating a talk session. The full scope of the large-scale exhibition, conceived to span all anime series and planned to commemorate the 30th anniversary of the release of Mamoru Oshii's first film in 1995, was revealed. Let's now highlight the exhibition's key features, along with comments from each speaker.
Daichi Sasai (Kodansha), Executive Producer of the Exhibition
Sasai: While discussing with Production I.G., the studio behind the anime, we discovered a vast archive of materials spanning 30 years. I then consulted with Mr. Miura here, and we agreed that by combining "Ghost in the Shell," a work at the forefront of creativity, with KDDI's cutting-edge technology, we could create an unprecedentedly advanced exhibition. However, the venue had not yet been decided. At that time, I saw the exhibition by Rhizomatiks at the opening of TOKYO NODE and Mika Ninagawa's exhibition curated by Mr. Kuwana. I felt that the advanced image of the work and the magnificence of the TOKYO NODE venue resonated, leading to the decision to hold the exhibition here.
Isao Kuwana (Mori Building / TOKYO NODE), General Director
Kuwana: In this Gallery A, there are eight terminals lined up. We have created a search engine that allows you to browse all scenes from the anime series and find your favorite moments. Then, in Gallery B, you can see how those scenes were created. Here, we are exhibiting 1,600 original drawings, carefully selected to match the concept of this exhibition. It's a place where you can experience the thrill of searching for original artwork from animation cut bags, much like searching for a favorite record in an analog record store. We've packed in all the information with the desire for you to "dig" your favorite "Ghost in the Shell" through both digital and analog means.
The first experience you should have at this exhibition is the "Giant Cyberbrain Network Visualizer 'Nerve Net'" created by Artistic Director Shuhei Matsuyama.
In the vast space of approximately 1,000 square meters, numerous storyboards from the production process and meticulously crafted background art from the series are displayed.
In the section titled "Digital Dig: Swimming in the Sea of Data," the setup resembles an actual animator's desktop.
In the "Analog Dig: Excavating Memories by Hand" section, you can find your favorite pieces by physically sifting through original drawings sealed in cut bags.

Experience Cyberization with Special AR Devices

To meet the expectations of fans who believe "Ghost in the Shell" should embody cutting-edge initiatives, "Cyberbrain VISION" has been specially developed for this exhibition. You will be moved to realize that the devices depicted in the series' setting of 2029 Tokyo have become a reality in 2026 through AR (Augmented Reality) technology.
When wearing this device, Tachikomas will navigate you through the venue. Various information will be overlaid onto the real exhibits before your eyes.
Scanning the panels placed at several points within the venue activates different programs.
Satoshi Sunahara (KDDI), General Producer of Cyberbrain VISION
Sunahara: We have named the AR glasses, developed based on XREAL's Air 2 Ultra, "Cyberbrain VISION." The setting is that wearing these will cybernize you for 90 minutes. Among the 1,600 production materials in the venue, we have created content where the cute Tachikomas from the S.A.C. series will guide you through 21 carefully selected scenes. You can experience the final scene of SAC_2045 Season 2 overlaid onto the actual night view, so please look forward to it.
Gallery B, which is darkened and enclosed during the day, transforms into a space where you can enjoy the dynamic night view of the metropolis after dark. With Cyberbrain VISION, iconic scenes, such as Major Kusanagi about to dive, will materialize before your eyes.
Gallery B, which is darkened and enclosed during the day, transforms into a space where you can enjoy the dynamic night view of the metropolis after dark. With Cyberbrain VISION, iconic scenes, such as Major Kusanagi about to dive, will materialize before your eyes.

From Japanese Animation to a Content Representing Japan

Ichiro Miura (KDDI), Global License Producer
The "Ghost in the Shell" series is highly acclaimed worldwide, a key characteristic that has led to plans for this exhibition to tour internationally. Mr. Miura, the Global License Producer, shared his aspirations.
Miura: Through negotiations with Kodansha and others over about three years, we reaffirmed that "Ghost in the Shell" is a globally recognized work and an intellectual property that represents Japan. Starting with this exhibition, we aim to promote Japanese anime culture and IPs worldwide, and also to help Japanese people go global. We are working on the international tour with the strong desire to achieve this. Currently, we are receiving an immense number of inquiries from overseas, and we are planning exhibitions in North America, Europe, Asia, and the Middle East. With the resolve that this is the only way, we want to present this content, originating from Tokyo in 2026, to the world.

Exhibition Features Collaborative Works by Japan's Leading Creators

《Sexy Robot_The Ghost in the Shell type 1》©︎Hajime Sorayama. Courtesy of NANZUKA©︎Shirow Masamune / KODANSHA
The sheer volume of materials spanning the entire series, along with Cyberbrain VISION, is overwhelming. However, the exhibition gains further depth through the display of collaborative works with diverse contemporary artists from Japan and abroad. The installation, realized through an offer to Hajime Sorayama, a contemporary artist with whom original author Masamune Shirow has a close relationship through extensive correspondence, is a must-see. Additionally, collaborations with Kunihiko Morinaga's brand "ANREALAGE," active at the forefront of the fashion scene, and other works reflecting the world of "Ghost in the Shell" are placed throughout the venue.
《SCREEN》 by Kunihiko Morinaga of ANREALAGE

Concluding the Exhibition: Official and Collaboration Merchandise

Amidst the soaring prices of bootleg items found in vintage stores, this is a rare opportunity to acquire official merchandise.
Another appeal of this exhibition is the extensive selection of official merchandise for fans who wish to take the inspiration and excitement experienced at the exhibition back into their daily lives. T-shirts featuring graphics by collage artist Kosuke Kawamura, as well as numerous iconic scenes that were not previously commercialized due to various circumstances, are available. Furthermore, there is an impressive lineup of collaborations with popular fashion brands such as WACKO MARIA, Brain Dead, and HATRA, as well as with G-SHOCK.
A total of 150 different items are available in full lineup, with new items being introduced throughout the exhibition period. Some of these are even art pieces exceeding one million yen!
In addition to the museum shop, which offers an unprecedented volume of products, the exhibition also features talk sessions and music events by artists and creators from various genres. How much of the Tokyo of 2029, the setting of the series, has become a reality in 2026? Come and witness it with your own eyes.
Ghost in the Shell: The Exhibition
Venue: TOKYO NODE GALLERY A/B/C
2-6-2 Toranomon, Minato-ku, Tokyo (Toranomon Hills Station Tower 45F)
Open until Sunday, April 5, 2026
©︎Shirow Masamune, Kodansha / Ghost in the Shell: The Exhibition Production Committee
Ghost in the Shell THE GHOST IN THE SHELL
©2026 Shirow Masamune/KODANSHA/THE GHOST IN THE SHELL COMMITTEE
Inquiries

Ghost in the Shell: The Exhibition

Photo Gallery