Don your AR glasses and dive into an ocean of information. "Ghost and the Shell: The Exhibition."
LOUNGE / FEATURES
February 24, 2026

Don your AR glasses and dive into an ocean of information. "Ghost and the Shell: The Exhibition."

 

GHOST IN THE SHELL THE EXHIBITION|Ghost and the Shell

 
Amidst the large-scale urban redevelopment in the city center, the most anticipated new facility is TOKYO NODE, born on the 45th floor of the Toranomon Hills Station Tower. It offers cutting-edge programs where one can experience the future of art and technology, and the first event of the year is the "Ghost in the Shell: The Exhibition." Immerse yourself in a stimulating space where the world of the work, set in Tokyo in 2029, intersects with reality.
 

Text by KAWASE Takuro

TOKYO NODE, a Venue Seamlessly Linked to the World of the Exhibition

 
The grand exhibition spanning the Ghost in the Shell series, announced last November at MUTEK JP in Shibuya Hikarie, has finally opened. What was immediately striking at the preview was the sheer number of media representatives gathered. Journalists and writers from a wide array of fields—news, culture, art, tech, fashion, and even foreign media—flocked to the 45th floor of the Toranomon Hills Station Tower.
 
After crowd control and guided entry, a giant screen was positioned at the front of the room, with vertical screens lining the back. Furthermore, famous scenes and characters from the series appeared to float on the walls. Most impressive, however, were the countless cables descending from the 15-meter-high ceiling, which fans will recognize as a representation of the wired connection scenes from the anime.
 
The massive object, composed of countless cables and intricately intertwined wires resembling nerves, looms over visitors. It is titled "'Ruins of Knowledge' 'World Tree: Ghost and the Shell'" and is the work of designer and artist Norihiko Terayama.
 
As we were enveloped in a truly cyberpunk atmosphere, the stage lit up and the host appeared. Four key figures behind this exhibition took the stage, initiating a talk session. The full scope of the large-scale exhibition, planned to commemorate the 30th anniversary of the first film by Mamoru Oshii last year, was revealed. Let's now highlight key aspects of the exhibition along with comments from each speaker.
 
Daichi Sasai, Executive Producer of the exhibition (Kodansha)
 
Sasai: While discussing with Production I.G., the animation studio behind the series, we discovered a vast archive of materials spanning 30 years. I then consulted with Mr. Miura here, and we agreed that by combining the cutting-edge work of Ghost in the Shell with KDDI's advanced technology, we could create an unprecedented, forward-thinking exhibition. However, the venue was not yet decided. It was at that time that I saw the exhibitions by Rhizomatiks and Mika Ninagawa, curated by Mr. Kuwana, which were held as the inaugural events at TOKYO NODE. I felt that the advanced image of the work and the magnificence of the TOKYO NODE venue resonated perfectly, leading to the decision to hold the exhibition here.
 
Isao Kuwana, General Director (Mori Building / TOKYO NODE)
 
Kuwana: In this Gallery A, there are eight terminals where you can access a search engine for all scenes from the anime series, allowing you to find your favorite moments. In the next gallery, Gallery B, you can see how those scenes were created. Here, we are exhibiting 1,600 original animation cels, carefully selected to match the exhibition's concept. It's a place where you can experience the thrill of searching for original artwork from animation cut bags, much like digging for a favorite record in an analog record store. We've packed all the information with the desire for everyone to 'dig' their favorite Ghost in the Shell through both digital and analog means.
 
The first experience you should have at this exhibition is the "Giant Cyberbrain Network Visualizer 'Nerve Net'", created by Artistic Director Shuhei Matsuyama.
 
In the vast space of approximately 1,000 square meters, numerous storyboards from the production process and meticulously crafted background art from the series are displayed.
 
The section titled "Digital Dig: Swimming in the Sea of Data" is set up as if it were an actual animator's desktop.
 
In the "Analog Dig: Excavating Memories by Hand" section, you can find your favorite pieces one by one by physically sifting through precious original artwork sealed in cut bags.
 

A Special AR Device to Simulate the Experience of Cyberization

 
As if to meet the expectations of fans who believe that Ghost in the Shell should embody cutting-edge initiatives, "Cyberbrain VISION" was specially developed for this exhibition. You will surely be moved to see a device depicted in the world of 2029 realized through AR (Augmented Reality) technology in 2026.
 
When wearing this device, Tachikomas will navigate you through the venue. Various information will be overlaid onto the actual exhibits before your eyes.
 
Scanning the panels placed at several points within the venue activates different programs.
 
Tetsu Sunahara, Cyberbrain VISION General Producer (KDDI)
 
Sunahara: We have named the AR glasses, developed based on XREAL's Air 2 Ultra, "Cyberbrain VISION." When you wear these, it's set up so that you can be 'cyberized' for 90 minutes. There are 1,600 production materials in the venue, and for 21 carefully selected scenes, we've created content where the cute Tachikomas from the S.A.C. series provide navigation. You can experience the final scene of SAC_2045 Season 2 along with the actual night view, so please look forward to it.
 
Gallery B, which is a darkened, enclosed space during the day, transforms into a space where you can enjoy the dynamic night view of the metropolis after dark. With Cyberbrain VISION, a famous scene where the protagonist, Motoko Kusanagi, appears to be diving will materialize before your eyes.
 
Gallery B, which is a darkened, enclosed space during the day, transforms into a space where you can enjoy the dynamic night view of the metropolis after dark. With Cyberbrain VISION, a famous scene where the protagonist, Motoko Kusanagi, appears to be diving will materialize before your eyes.
 
 

Beyond Japanimation, Towards Becoming a Content Representative of Japan

 
Ichiro Miura, Global License Producer (KDDI)
 
The high international acclaim of the Ghost in the Shell series is one of its defining characteristics, and plans are underway for this exhibition to tour overseas. Mr. Miura, the Global License Producer, shared his aspirations.
 
Miura: Through negotiations with Kodansha and others over about three years, we have reaffirmed that Ghost in the Shell is a globally relevant work and a leading IP from Japan. Starting with this exhibition, we aim to promote Japanese anime culture and IPs worldwide, and also to help Japanese people venture out globally. We are working on the international tour with the strong desire to achieve this. Currently, we are receiving an immense number of inquiries from overseas, and we are planning to hold the exhibition in various regions including North America, Europe, Asia, and the Middle East. With the resolve that this is the only way forward, we want to pose a question to the world as content originating from Tokyo in 2026.
 

Exhibition of Luxurious Collaborative Works with Japan's Leading Creators

 
《Sexy Robot_The Ghost in the Shell type 1》©︎Hajime Sorayama. Courtesy of NANZUKA©︎Shirow Masamune / KODANSHA
 
While the vast archive spanning all series and the Cyberbrain VISION alone are overwhelming, the exhibition gains further depth with the display of collaborative works by diverse contemporary artists from Japan and abroad. The installation realized through an offer to Hajime Sorayama, a contemporary artist with whom original author Masamune Shirow shares a close relationship through an exchange of letters, is a must-see. Additionally, collaborations with ANREALAGE, the brand by Kunihiko Morinaga active at the forefront of fashion, and other works reflecting the world of Ghost in the Shell are installed throughout the venue.
 
《SCREEN》ANREALAGE Kunihiko Morinaga
 

Concluding the Exhibition: Coveted Official and Collaboration Merchandise

 
Amidst the soaring prices of bootleg items in vintage stores, this is a rare opportunity to acquire official merchandise.
 
Another appeal of this exhibition is the extensive range of official merchandise available for fans who wish to take the inspiration and excitement experienced at the exhibition back into their daily lives. T-shirts featuring graphics by collage artist Kosuke Kawamura, as well as scenes that could not be commercialized for various reasons, are on sale. Furthermore, there is an impressive lineup of collaborations with popular fashion brands such as WACKO MARIA, Brain Dead, and HATRA, as well as with G-SHOCK.
 
A total of 150 items are available in the full lineup, with new items being introduced throughout the exhibition period. Some of these are art pieces priced over one million yen!
 
In addition to the museum shop, which offers an unprecedented volume of products, various talk sessions and music events by artists and creators from different genres are scheduled during the exhibition period. How much of the Tokyo of 2029, the setting of the work, has become a reality in 2026? Come and witness it with your own eyes.
 
Ghost in the Shell: The Exhibition
Venue|TOKYO NODE GALLERY A/B/C
2-6-2 Toranomon, Minato-ku, Tokyo (Toranomon Hills Station Tower 45F)
Open until Sunday, April 5, 2026
©︎Masamune Shirow, Kodansha / Ghost in the Shell Exhibition "Ghost and the Shell" Production Committee
Ghost in the Shell THE GHOST IN THE SHELL
©2026 Shirow Masamune/KODANSHA/THE GHOST IN THE SHELL COMMITTEE
 
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